
Hello, I'm Kyu Ra Goodman. I'm a full stack game developer! I specialize working in engine with Unity and C#. I'm also familiar with the following technologies & languages: AWS, Azure, SQL, Python, C++, .NET, PlayFab, GitHub, Perforce, Grafana, Tableau, Backtrace (crash reporting and aggregation tool), Jira and Confluence.I graduated from Wellesley College with a degree in Media Arts and Sciences. I've been working on games since 2019, and I can't wait to see what comes next. I'm also a hobbyist artist and known rabbit-lover.Current favorite indie games: Ib, Inscryption, Hollow Knight, Stray, and UnpackingI'm currently available for work! Feel free to email me at [email protected]Check out my resume here

Private Division - Online Engineer
Indie Game Publisher, Online Engineer
View Steam PageAt Take-Two Interactive's indie publishing label Private Division, I worked closely with production to directly support a number of development teams, including both the teams behind the published titles pictured above as well as on a number of still-in-development titles. Additionally, I worked on a number of internal projects, such as a game key redemption site, and tools to allow interfacing between systems created by our sibling companies and our own technologies.I worked in engine in Unity with C# to create systems to monitor telemetry using PlayFab, Azure, Grafana and Tableau. I collaborated with development teams to track the proper metrics, and with production to utilize the data. I used Backtrace to monitor bugs and help developers reduce their impact on players. I created a Network Operations Center to support future online games.I improved our internal game key website using the .NET framework and optimized our SQL database dramatically improving the user experience and reducing site-downtime to none. I worked on a json-token exchange tool to allow our development teams to authenticate with tools across our sibling companies.
Galvanic Games - Be Funny Now
Multiplayer Online Party Game
Download for SteamBe Funny Now is a collaborative project between Galvanic Games and YouTuber jacksfilms. It is a competitive party game that features online cross-play with Steam and mobile. Players submit punchlines and then vote on each other's answers to gain points in each round.I worked in engine in Unity and C# as a gameplay designer and developer. Alongside the team artist, I implemented UI/UX. I developed the multiplayer system and character creator using the Mirror, ParrelSync, and Spine libraries for Unity. I used Playfab to create the in-game store system that allowed for purchasing and tracking of items with in-game and real currency. I worked closely with QA to rapidly test and fix bugs. We used Jira's agile sprint system to work quickly and effectively.
Prism Tech's Meditation Game
Health and Wellness Meditation Mobile GameThis wellness app used a running sensor, in this case a small gyroscope attached to the wearer by a chest strap, to monitor breath for use in breathing exercises and meditation based games. Gameplay shown above features a user controlling a player character via their breath.I worked on gameplay design and implementation in Unity and C#, including the level and mechanics shown above, project management, UI/UX creation and implementation, communications with a locally hosted Python data processing server, telemetry, authentication, and user data storage using AWS, and Quality Assurance and testing.
MIT AeroAstro - FlightGoggles: Arcade
4K Photorealistic Quadcopter Flight Simulator
View Project WebsiteFlightGoggles: Arcade is a simulation game meant to accurately emulate flight conditions when flying the lab's quadcopters. Players fly drones with highly accurate physics and control simulation through photorealistic environments modeled after real locations on MIT's campus.I worked on gameplay design and implementation in Unity and C# including controls and level design, UI/UX creation and implementation, telemetry storage using AWS Bucket, online leader-boards using MySQL, Quality Assurance and testing, as well as handling primary communications with the photogrammetry and 3D modeling team.
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